Field guide · 10 enabled species
Ten bodies built to remain recognizable in motion.
Every BWORM species has an authored surface, head, segment treatment, tail and boost identity. Species selection changes how the creature reads visually; tactical modifiers belong to the separate mutation system.
Verified against the active game configuration ·
Current roster
Organic, reptilian, energetic and elemental forms.
Gold Species
Golden organic skin with a satin sheen, a tapered tail and a restrained energy burst during boost.
Sprout Worm
Fibrous plant matter, leaves and translucent sap give this body a living botanical silhouette.
Scaled Serpent
Overlapping scales, micro-relief grooves and cold reflections create a denser reptilian surface.
Electric Specter
A translucent shell reveals an electric spine with a traveling cyan and magenta pulse.
Crimson Centipede
Crimson chitin, dorsal plates and dozens of articulated legs move in a retrograde gait wave.
Cosmic Astronaut
A night-sky body carries astronaut and rocket motifs inside a cyan-gold luminous rim.
Cosmic Santa
The cosmic surface gains a dynamic hat, reactive pompom and a distinct white Santa beard.
Magma Viper
Dark basalt plates expose volcanic lava fissures, with boiling magma drops during movement.
Snowman
Soft compacted snow, a snowman head and crystalline flakes create a segmented winter body.
Crimson Bull
A crimson and graphite body ends in a bull head with ivory horns and independent nostril smoke.
Choosing a body
Readability comes before decoration.
A useful species stays identifiable when small, curved, moving quickly or surrounded by effects. That is why the roster varies silhouette, surface response and head anatomy instead of relying on color alone. The centipede's legs, the Snowman's compacted units and the Crimson Bull's horns remain structural cues even when emission is reduced.
Choose the body whose movement and silhouette you can read most comfortably. The competitive build is selected through mutations, so there is no need to choose a species because a visual theme appears to promise a hidden stat advantage.
Boost identity
The cost is shared; the visual response is authored.
Boost follows the same mass economy, but each species communicates acceleration in its own material language: pollen, scale sparks, electric arcs, stride bursts, cosmic stars, magma, snowflakes or dust. Those effects help identify movement state without replacing the creature's underlying shape.
For tactical effects that do alter speed, cost, width or control, continue to the mutation guide.